Technology

In the process of implementing the described concept and the project as a whole, the latest technologies and experiences of the gaming industry were used. It is this symbiosis of the latest industry developments that have made it possible to create an easy-to-access product available to every user.

Polygon

Polygon, formerly known as the Matic Network, is a scaling solution that aims to provide multiple tools to improve the speed and reduce the cost and complexities of transactions on blockchain networks.

At the center of Polygon’s vision is Ethereum, a platform that is home to a range of decentralized applications, ones where you can join virtual worlds, play games, buy art, and participate in a range of financial services. However, this much activity on its blockchain has rendered Ethereum almost unusable, as the cost of transmission is rising and traffic is becoming clogged.

Polygon has the potential to handle up to 65,000 transactions per second, whereas Ethereum can process only up to roughly 17 transactions per second.

Why Polygon?

  • EVM compatibility offers access to a large selection of applications and 
 infrastructure on Ethereum.

  • One of the fastest growing ecosystems

  • Fast transactions and low fees

Unreal Engine

The Unreal engine is commonly used to develop games for PC and consoles. For years, the game engine only supported development for these platforms.

But a few years back, Unreal added support for mobile game development. Ever since then, the game engine has become popular among mobile game developers.

Nowadays, big and small game development companies alike use the Unreal engine for developing mobile games.

Why UE for mobile development?

  • Develop for Multiple Platforms With the Unreal engine, we can develop for both Android and iOS platforms simultaneously. We will only need to make minimal platform-specific changes. In addition, we can also choose to develop our game for one of these platforms and later port our game to the other one in the future.

    Furthermore, using the Unreal engine we can port our mobile game to other platforms including PC, Xbox, PlayStation, Nintendo Switch, and even AR and VR.

  • Unreal is Created by a Top Game Development Company The Unreal Engine is created by Epic, one of the world’s leading game developers and publishers. Epic’s notable games include Fortnite and the classic Unreal Tournament.

    As the game engine is developed by such a notable game company, the features in Unreal are features that game developers want to use. And since Epic themselves use Unreal to develop Fortnite and their other games, you can trust the game engine to deliver the right results if you pick the right game development team.

  • We Can Develop Both 2D and 3D Mobile Games with Unreal In Unreal Engine 4/5, Epic added Paper 2D, which is a sprite-based 2D animation system that we can use to develop 2D and 2D/3D hybrid games. Paper2D has made the Unreal engine an excellent choice for developing 2D games.

    Notable games developed using Paper2D include The Siege and The Sandfox, a 2D Metroidvania game, and Octopath Traveler, a JRPG with both 2D and 3D art.

    However, the ability to create large-scale games with high-fidelity graphics is still the main draw of the Unreal Engine. Some of the best games created for mobile using the Unreal game engine like The Sims Mobile, Injustice 2, Mortal Kombat Mobile, etc., are games with high-quality 3D graphics.

  • We Can Access the Source Code Epic has posted the complete source code of the Unreal Engine on GitHub.

    We can get this source code and alter the Unreal Engine to suit our mobile development requirements. We can personalize the development experience and even add or remove features.

    And with a personalized Unreal Engine and a team of experienced Unreal developers, we can create our mobile game quicker and better.

    With Unreal, we get a lot of benefits, which we cannot if we choose other game engines.

Next-generation real-time graphics technology includes: Nanite for cinema quality models, Lumen for real-time global illumination, the Chaos physics engine, and the Niagara particles system

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