> For the complete documentation index, see [llms.txt](https://metamorphbio.gitbook.io/metamorph/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metamorphbio.gitbook.io/metamorph/market-overview/opportunity/why-mobile.md).

# Why mobile?

Mobile Gaming Industry Overview Mobile gaming is a $106 billion industry (by revenue) which is bigger than both PC and console combined. It is growing at 26.8% per year, which is 2.5 times faster than PC (Source: Newzoo). Mobile games represent the platform with the most users because it is highly accessible, meaning it is the perfect avenue for mainstream adoption of NFT-gaming

<figure><img src="https://2730809208-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDUpWd7L6Hf5u9LyNqZ5m%2Fuploads%2FLOWr0vX4J4mTz7RBNvfl%2FWHY%20MOBILE.png?alt=media&amp;token=2a49eea5-6b1d-42d5-8f9f-d21f9809e907" alt=""><figcaption></figcaption></figure>

> &#x20;*...The global gaming industry will grow at a CAGR of 12% between 2020-2025...*
>
> \
> ***- Business Wire***

> *...There are 2.7 billion gamers worldwide in 2020...*\
> \
> ***- Statista***

> *...56% of gamers play multiplayer games at least once a week...*\
> \
> ***- ESA***
