Indicators / Needs

As soon as the player activates his Morph, an indicator of need is activated. The indicator starts notifying you of what your character needs at the moment. The indicators include satiety, fatigue, comfort, fun, hygiene and socialization.

Morphs have enough internal logic to meet their most urgent needs, whether it's eating, going to the bathroom, playing on the console or shopping. The same goes for employment, Morphs will find their jobs by themselves.

Although Morphs live their lives independently, they can't prioritize effectively, and forcing other important things on them can suffer the consequences. Without player guidance, Morph's independent life is hopeless.

Only the player can intelligently plan his character's development strategy and determine further actions. Deciding on what he eats, what he learns, what profession he chooses, and how and with whom he has fun, will help build the perfect balance for success.

Each of these components includes more features than most games provide. When all these different systems are combined, the range of choices available to players increases exponentially, creating a game with truly unprecedented depth.

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